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Starfire War Song-Defense of the Yellow Ocean Realm

Updated: Jun 28, 2021


Project Overview:

"Star Wars Song-Huangyangjie Defending Warfare Software" is a first-person red VR e-sports game developed by Shenzhen Wald Animation Technology Co., Ltd., through recreating classic historical battles, allowing players to feel the hard struggle of revolutionary martyrs . On the battlefield, players play the roles of both sides to fight, and when the final mortar accurately hits the Kuomintang command post, the victory of the Red Army battle is established.


How the project enhances the user experience:

The traditional red project is to show the story in a playful way. Our project is to let players experience the story in depth through first-person characters and shooting battles. Through the collision of red culture and e-sports, our project can bring more players a different red culture story.


How the project enhances the user experience:

Through the combination of virtual and reality, the project allows the red cultural story to be displayed to visitors in all directions. Virtual reality technology allows visitors to survey the battlefield and experience the cruelty of the ancestors' battles. Then through on-site exhibitions and supporting text and pictures to deepen visitors' understanding of red culture and awareness.


Does the project have potential market applications? Where is the application and market value?

Huangyangjie was originally based on actual application value as the starting point for the project. At the beginning of the project, we developed games for actual application scenarios such as the Red Culture Museum and VR offline experience stores.


Individual/Team Introduction:

Huangyangjie Defence is an original red VR battle game independently developed by China Animation Technology Game Company's team. Our team started research based on the current industry needs at the beginning of the project and based on the exhibition hall and red attraction education.






星火战歌——黄洋界保卫战软件使用说明
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体验模式策划v1.02(1)
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